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System shock 2 community patch gog
System shock 2 community patch gog









For every third step(yes, literal steps) your guy takes you'll experience this disparaty as microstutter.Ī proper fix that solves both the microstutter and the stuck enemies-bug is in development but it requires a substantial engine rewrite from the lone dev who's working on SS:ED(and other games) which is why it's taking so long.įor now you can rid yourself of the microstutter by rolling back to a version prior to 1.2.16 (like 1.2.15 for example). The code that simulates player movement in System Shock was extremely complex for its time and even simulates individual steps. However, the modernity that is mouselook isn't bound to these movement restrictions so what you're seeing is the disparaty between the movement of the camera and the movement of the player. To fix this bug every entity movement in the game was locked to the original games limit of 30 FPS and since the player is a physical entity in this game it restricts the player too. Versions prior to 1.2.16 didn't have this issue but instead suffered from a bug that caused enemies to get stuck on corners.

system shock 2 community patch gog

What's causing the microstutter is a very complex issue who's explanation I can't do justice but I can give you a simplified rundown.

system shock 2 community patch gog

You can't remove the microstutter with any of the above aforementioned approaches because the issue is hardcoded into the engine.











System shock 2 community patch gog